AI Insights · Timothy · October 2024
Top 5 Hypercasual Games on iOS in Latin America, Q3 2024
Discover the performance trends of the top hypercasual games on iOS in Latin America for Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the hypercasual gaming scene on iOS in Latin America showcased interesting trends among the top five applications. According to Sensor Tower data, these games experienced varied performance in terms of downloads, revenue, and active users.
Fruit Merge: Match Game by Bravestars Technology JSC saw a notable increase in weekly revenue, starting from $56 in mid-August to approximately $1.8K in early September, before stabilizing around $1.4K towards the end of the quarter. Downloads peaked in early July at over 104K and gradually decreased to about 71K by the end of September. Meanwhile, active users consistently rose throughout the quarter, reaching over 375K by the end of September.
Block Blast! from Hungry Studio maintained a steady download rate, beginning at 74K in early July and slightly fluctuating to approximately 71K by the end of September. The game's active user count showed a slight uptick, starting at 409K and closing at around 419K by the end of the quarter.
My Superstore Simulator by Game District LLC demonstrated significant growth in revenue, surging from $40 in late July to over $5.2K by the end of August, before tapering off to about $2.8K by the end of September. Downloads followed a similar trajectory, escalating from negligible numbers in July to peaking at over 101K in late August. Active users increased markedly from under 1K in late July to approximately 179K by the end of September.
Goods Puzzle: Sort Challenge by ONESOFT GLOBAL PTE. LTD. experienced a steady rise in revenue, beginning at $268 in early July and climbing to about $4.5K by the end of September. Downloads showed a positive trend, starting at 11K and reaching over 56K by the end of the quarter. Active user numbers also saw a consistent increase, ending the quarter at over 203K.
Supermart Simulator 3D from Takeshi Ube had a dynamic quarter with downloads peaking at 78K in early August before dropping to about 17.5K by the end of September. The active user base initially rose sharply to nearly 60K in mid-August but gradually decreased to approximately 36.6K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.